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Old Jun 08, 2007, 01:43 AM // 01:43   #81
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One word for SR:

AWKWARD
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Old Jun 08, 2007, 01:53 AM // 01:53   #82
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Quote:
Originally Posted by Sniper22
They keep trying to patch soul reaping up so much, its not even funny even more. Once they find out that this doesn't work, the next update for SR will probably have a paragraph discription trying to explain some BS soul reaping system.
next soul reaping nerf will probably read like this:

Soul Reaping
For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain.
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Old Jun 08, 2007, 01:57 AM // 01:57   #83
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^ I lol-ed at that. If only that happen, gw will be fun.

They aren't just killing paragon, but necromancer too.
In PvE, nercomancer will shout "Hey nuker, don't nuke them all and kill them at one go. My sr only work once every 15secs. Don't waste my SR when i have full energy"
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Old Jun 08, 2007, 01:58 AM // 01:58   #84
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Quote:
Originally Posted by Miral
next soul reaping nerf will probably read like this:

Soul Reaping
For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain.
LoL, yea, you can argue whether or not this change will or won't help balance necro energy issues, but there's no denying that understandint SR just got a LOT harder for the more casual and new players.
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Old Jun 08, 2007, 02:01 AM // 02:01   #85
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What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)

If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
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Old Jun 08, 2007, 02:02 AM // 02:02   #86
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Idea. Seriously. Here.

Soul Reaping

For each point in soul reaping, you gain 1 energy whenever a creature around you dies if your energy is below 50%.

If your energy is over 50%, you only gain 1 energy per 2 points in Soul Reaping.

If your energy is over 75%, you only gain 1 energy per 3 points in Soul Reaping.

Spirits only give energy if they are under your control.
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Old Jun 08, 2007, 02:07 AM // 02:07   #87
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Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)

If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
Actually, if the radius were nearby, that would be an excellent buff.

And where the hell did this come from?

Quote:
Added a new PvE only skill for Mesmers.

Mind Bottling: For 1...15 seconds target foe is hexed with Mind Bottling. As long as target foe standing still, that foe cannot move.

This skill's progression will increase with each Sunspear rank you have attained.
If that's real, that's a very interesting skill.

Last edited by Kakumei; Jun 08, 2007 at 02:10 AM // 02:10..
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Old Jun 08, 2007, 02:16 AM // 02:16   #88
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Talking Love the sound of this update!

FC buff, SR buff, SP buff, they are all good news!! It's about time, we have a positive buff-based update instead of those negative nerf-based ones

The new SR change 3 times in 15 seconds will be much easier to work with than 1 times 5 seconds; especially when mobs normally should die together in big clumps after the big volley of spells are fired off. This gives a much bigger buffer-room of 3x 12~13 = 36~39 energy instant refill to start the next volley of spells without any worry of stuffs get killed too fast. (In fact, any more than 3x will be wasted since the EN will then get capped by the necro's Max EN)

Going the other way will be much worse. Imagine if it were changed to something like 1 energy per every 5 ranks and have it triggerable every second, it will be much more awkward to maintain any energy input.
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Old Jun 08, 2007, 02:16 AM // 02:16   #89
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Spirits shouldn't give energy even if you control them. Neither should minions.

Coming from a lore standpoint, they don't have souls to reap!
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Old Jun 08, 2007, 02:18 AM // 02:18   #90
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LOL @ this thread.
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Old Jun 08, 2007, 02:23 AM // 02:23   #91
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I dont consider fair not having to worry about your energy with little effort.
Every class in the game needs to worry about energy, even mesmers that have a whole attribute line that is designed to give more energy needs to watch his energy bar.
Even elementalists that have 80+ energy need to watch their energy bar.

If necros dont need to worry about their energy, they can invest their upgrades/insigneas in other stuff, wich obviously its not fair.

I would love to get +10 armor while enchanted for my monk, BUT i have to watch my energy.
Why necros shouldnt?

Just give it a thought.
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Old Jun 08, 2007, 02:24 AM // 02:24   #92
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i'm still shocked about the trap nerfs ......

X_X
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Old Jun 08, 2007, 02:30 AM // 02:30   #93
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necromancers have the majority of the highest costing spells in the game, with eles following.
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Old Jun 08, 2007, 02:31 AM // 02:31   #94
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Quote:
Originally Posted by KebabVan
Ummm how about there was a gimmick of 5/6 n/rts, 1 ranger spirit spammer and a n/mo or two that dominated GvG for a month or more. 7 necros running off an army of spirits and minions dying meant infinate energy for them. Wash machine was the most infamous guild who reached r5 i think until the SR nerf when they had to change builds and promptly dropped out of the GvG scene altogether.

If you dont know anything about PvP then don't comment on it.
Funnier how PvPers never realized R/Rt could tear through them, with barrage/splinter build.
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Old Jun 08, 2007, 02:34 AM // 02:34   #95
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Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)

If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
Don't you get it; it's all about making the “Signet of Illusions” much more powerful. That is the real fix.
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Old Jun 08, 2007, 02:45 AM // 02:45   #96
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Quote:
Originally Posted by manitoba1073
Funnier how PvPers never realized R/Rt could tear through them, with barrage/splinter build.
Or.. y'know.. you could stand behind a wall, and not stand beside each other?
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Old Jun 08, 2007, 02:47 AM // 02:47   #97
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Quote:
Originally Posted by Apok Omen
On behalf of the PvE'ers and PvP'ers, YOU'RE NOT DOING IT RIGHT!

Requesting funny pic of something doing something wrong.
you mean like this?

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Old Jun 08, 2007, 02:51 AM // 02:51   #98
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Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......

X_X
What trap nerfs?
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Old Jun 08, 2007, 03:03 AM // 03:03   #99
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traps were nerfed? eh that might be something that was actually warrented, with how easily trappers could clear UW or DoA... especially DoA, tons of golds and gems
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Old Jun 08, 2007, 03:05 AM // 03:05   #100
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Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......

X_X
Um... I'm very tired right now so I could be wrong but... all my traps look fine to me? So unless something was changed once they're used, I have no idea what you mean.
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